Great Games Made Legendary – DLC and the death of modding?

Some games arrive out-of-the-box as truly masterpieces in their own right, some small few transcend even this status to become legendary as a result of the modding tools provided, and the gamers who are inspired to go even further. If there could be just three games from times past that are without doubt legendary in this respect then they would be; Operation Flashpoint from Bohemia Interactive Software, Morrowind from Bethesda Softworks, and Medieval: Total War from The Creative Assembly. All three have used this success to create enduring franchises, Armed Assault, The Elder Scrolls, and Total War series respectively, and all three have either recently released a game from the franchise, or are just about too, or expected to announce one shortly shortly, and more importantly all three of these franchises will make use of Downloadable Content, or DLC as it is known.

DLC creates a problem for developers like these however; how do you persuade your consumers to build up a tolerance to continual micro-payments when their attention is focussed on what the mod community is cooking up……… for free?

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