Great Games Made Legendary – DLC and the death of modding?

Some games arrive out-of-the-box as truly masterpieces in their own right, some small few transcend even this status to become legendary as a result of the modding tools provided, and the gamers who are inspired to go even further. If there could be just three games from times past that are without doubt legendary in this respect then they would be; Operation Flashpoint from Bohemia Interactive Software, Morrowind from Bethesda Softworks, and Medieval: Total War from The Creative Assembly. All three have used this success to create enduring franchises, Armed Assault, The Elder Scrolls, and Total War series respectively, and all three have either recently released a game from the franchise, or are just about too, or expected to announce one shortly shortly, and more importantly all three of these franchises will make use of Downloadable Content, or DLC as it is known.

DLC creates a problem for developers like these however; how do you persuade your consumers to build up a tolerance to continual micro-payments when their attention is focussed on what the mod community is cooking up……… for free?

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Britain’s future strategic direction #1 – RUSI and the Defence of the Realm.

It is not news to anybody that Britain’s Armed Forces are about to enter a crisis, with decades of underfunding, followed by a decade of improperly funded wars, followed by the recession led Defence cuts, the result of which is to prompt a Defence Review in the near future.

Of all the analysis on Britain’s Future Defence Review (FDR) conducted by the IPPR, Think Defence, The Kings of War, Richard Norths blog-spot and The Times series on FDR, it is the RUSI series that ask the most incisive questions in my opinion, and this post in particular draws upon the second report: A Force For Honour in order to ask that most basic of questions from which all else follows; what place in the world does Britain wish to hold in the 21st century?

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